I was also wishing I could zoom in to human size and run around HAHAHA
xipho 34 minutes ago [-]
Inspirational stuff, with lots of great references to the OGs at the bottom, and source available. Now can it be merged with the look/feel of https://heredragonsabound.blogspot.com/. ;)
jesse__ 24 minutes ago [-]
Love this.
As an aside, if the author reads this, did you consider using bitfields for the superposition state (ie, what options are available for a tile)? I did a wfc implementation a while back and moved to bitfields after a while.. the speedup was incredible. It became faster to just recompute a chunk from scratch than backtrack because the inner loop was nearly completely branchless. I think my chunks were 100 tiles cubed or something.
behnam_amiri 6 minutes ago [-]
This is cool. Curious if you plan on keep it as a map generator or turn it into something more interactive too.
nickandbro 27 minutes ago [-]
This looks amazing man, seriously good job with this.
bobek 23 minutes ago [-]
Made me smile. Thank you!
ArcaneMoose 18 minutes ago [-]
Beautiful work!
gedy 41 minutes ago [-]
Real engineering skills, I love it.
moi2388 21 minutes ago [-]
This entire article reads like it was fully written by AI unfortunately
MattDamonSpace 1 hours ago [-]
Gorgeous
verdverm 34 minutes ago [-]
Related (?) has anyone else been following the Hytale Worldgen v2? They've built a visual node editor so anyone can create biomes, structures, or complete worlds. I believe there is a competition going on right now.
They are essentially making the entire game based on similar concepts and then using them to develop their core content. Simon is an inspiration and has said they won't be taking investor money so they can stay true to the users and creators.
[0] https://store.steampowered.com/app/1455840/Dorfromantik/
I was also wishing I could zoom in to human size and run around HAHAHA
As an aside, if the author reads this, did you consider using bitfields for the superposition state (ie, what options are available for a tile)? I did a wfc implementation a while back and moved to bitfields after a while.. the speedup was incredible. It became faster to just recompute a chunk from scratch than backtrack because the inner loop was nearly completely branchless. I think my chunks were 100 tiles cubed or something.
They are essentially making the entire game based on similar concepts and then using them to develop their core content. Simon is an inspiration and has said they won't be taking investor money so they can stay true to the users and creators.